Gamefi outlet exploration: the possibility of blockchain native games

The blockchain game created by making reasonable use of the original characteristics of blockchain is far from being able to be successfully experienced by most Web3 players.

First of all, x 2 earn is available to all participants. This model is probably not feasible. Some people say that you can become bigger and stronger and introduce external revenue, such as advertising, to neutralize players' earn. This external revenue can be roughly understood as "what you dig is valuable to the external world" in the previous article. In other words, through rewards, my platform and users themselves are valuable. In the era of Internet big data, the number of users and traffic itself are valuable.

But this thing cannot stand the scrutiny of specific data.

Take Facebook for example, with 3billion users, advertising revenue of $80billion last year.

Let's assume that stepn has also become bigger and stronger to this level, and the number of users has reached 3 billion. Then even if the GST per person is only worth one dollar, it is also a selling pressure of 3 billion dollars per day, which is 1 trillion dollars a year. Then the consumption of upgrading running shoes, gemstones and so on is half, and there is still 500 billion dollars, that is to say, when stepn reaches this level, Advertising profitability needs to be 6-7 times that of Facebook to maintain a $1 per user per day.

This is obviously unrealistic!

So $0.1 a day? Ask yourself, will you go to the next app and run for an extra $0.1 a day? Even open an app when running? Obviously not make sense.

So following this idea, the next step of gamefi may be two solutions:

1. Traditional - free 2 play, play for fun and skill 2 earn

This is actually the style of games in the web2 era. Players can play games for free or at a small cost (such as the monthly card or point card of the earliest online games), instead of buying NFT first if they want to enter the site now, it will cost hundreds of thousands of u, so this can be called free 2 play.

Most people in the game don't spend much money and won't earn much money. They just stay because the game is fun, so this can be regarded as play for fun.

And there are always some players who will earn money, such as competitive professional players, DOTA, lol professional league championship teams, the amount of bonuses is so much that people are surprised. Worldofwarcraft, Fantasy Westward Journey, the first batch of people who wrote scripts in advance, opened the gold studio, led the gold team... These are skills that many ordinary players do not have, so they can be regarded as skill to earn.

From the perspective of Web3, these skill to earn players are equivalent to proof of work. Because they have invested more time, stronger skills and deeper understanding, they will be given a certain token reward accordingly, rather than reward you as long as you participate, just as it is impossible to get ordinary computers nowBitcoin, professional miner and ore pool are required. Therefore, it is a path that can be explored to let "professional" players come to earn in the future.

Of course, this model has several problems to overcome:

Playability issues

You should know that the traditional AAA blockbuster is prone to tens of millions of development funds and a 2-3-year development cycle. Our circle is unlikely to give you this development cycle, so the quality of the products is far from that of web2 games. You should know that steem sells tens of thousands of games every year, and it is estimated that at least 9000 of them are more "fun" than our gamefi.

To realize play for fun, and then skill 2 earn, the requirements of "fun" are very high. If the playability is not enough, and most players can't play 2 earn, why do people come to Web3 to spend time? After all, time and attention are the real scarce resources these days.

Motivation problem

You may wonder whether the solution to problem 1 is a traditional game manufacturer, such as ea,tencentEnter the blockchain world to play games? Make a worldofwarcraft with NFT equipment and DEX, King glory or something.

It sounds a bit like the "chain change", "Bi change" in those days

Unfortunately, I feel that this idea is also difficult at present. It is very simple. No matter how you weaken the position of 2 earn, you always want to let some players go to earn, that is to say, you want to give some profits to players. The production and distribution of traditional top manufacturers can make a lot of money if they can make good games. Adding a Web3 token system to the game may not only destroy the original game model and playability, but also distribute part of the profits to players. Finally, it faces the risk of Appstore being taken off the shelf or other force majeure, which is typically hard to please. If it were me, I probably wouldn't do it.

2. Blockchain native - crypto native

This is a more promising way, although the difficulties may be greater.

What does blockchain native game mean? First, let's talk about a few other original examples. For example, after the Internet became popular, in the area of information access, at first, we thought that we used to read paper newspapers, but now we can read newspapers online. But this is not a native application. The real native applications are youtube, Tiktok national short video, Google search, Weibo, twitter, national blog

We also have encryption circles. In the 17th year, everyone thought about asset chaining, like "reading newspapers online". Later, after the native DFI came out in 19-20 years, few people mentioned it. NFT became popular in 21 years, and the first impression in the circle was the wonderful operation of "buying a painting, taking photos on the chain, and then burning the painting". Later, it was found that the fire was not the uploading of real artworks, but the downloading of NFT (punk, monkey) based on the original blockchain.

You see, the mode of reading newspapers online always appears in every new field and is constantly defeated by the original elements of the new field.

Is gamefi the same?

What does a blockchain game look like that can be built by making reasonable use of the original characteristics of blockchain? I'm not sure, but it's definitely not the current form of gamefi, as Uniswap Before it appeared, everyone would not know that DEX should have looked like this. Previously, "dark forest" on xdai felt that there was a trace of the shadow of the native blockchain gamefi, but it was far from enabling most Web3 players to experience it smoothly. Just

The future is bright and the road is tortuous. But anyway, I'm still looking forward to the emergence of the real blockchain blockchain native gamefi.